Saturday, May 18

Celeste’s slick motion satisfies Zelda’s hookshot in Oyster Wars, “extreme” platformer by a real oyster farmer about vengeance versus Big Oyster

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Its puzzle-platforming is even developed on a few of Celeste’s open-source code

Image credit: Technologies Bauldy

In some cases there’s a video game that’s simply a pleasure to discuss, nevertheless you slice it. That’s how I feel about getting to inform you about Oyster Wars, a platforming video game that combines the fluid motion of Celeste with the puzzle dungeons and hookshot traversal of Zelda. Oh, and top of that it’s about rebelling versus commercialism by means of oyster farming – and it’s made by a real-life oyster farmer. Let’s enter this plan of pleasures.

Oyster Wars does not simply use that Celeste contrast as a convenient badge. Its motion mechanics are straight-up developed on top of a few of Celeste’s real gamer code, launched by co-developer Noel Berry under the open-source MIT License.

Oyster Wars studio Technologies Bauldy – aka solo dev Joe Nicholson – have actually adjusted that tight motion by switching out Celeste’s dash for a Zelda-like hookshot, which the gamer can utilize to zip around levels by connecting to walls, nab products from afar and ward off opponents.

Those levels are referred to as likewise taking motivation from Zelda, using ‘puzzle-box’ environments in which you’ll require to look for secrets, modification water levels, get on conveyor belts and utilize your map to advance. (There’ll likewise be what Nicholson boldly claims are “The finest fishing minigames of perpetuity”.) The levels themselves are non-linear, letting you find and tackle them in basically any order from the video game’s overworld – which itself will develop throughout the video game.

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To accompany what Nicholson calls “extreme” platforming difficulties, requiring both accuracy and proficiency of the levels’ systemic style, is what seems like a remarkably extreme background for the leaping and grappling.

The gamer is Wade, an oyster farmer who sets out on an objective for vengeance versus the CEO of Man’s End Oyster Company, after Big Oyster left his regional neighborhood and island home in ruins by draining its resources and filling it with contamination. The tale of financial battle arising from the exploitation of commercialism and commercialism is based upon Nicholson’s own time as an oyster farmer in British Columbia, Canada.

Truthfully, I enjoy all of what I’m seeing here. Nicholson prepares to crowdfund Oyster Wars’ release with a Kickstarter project releasing on May 2nd, with a release by means of Steam and Itch.io due this fall.

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